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RetryEli
Eli Danny @RetryEli

Age 20, Male

Freelance

Spain

Joined on 8/19/18

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Pushing onward is hard, but I won't stop

Posted by RetryEli - July 31st, 2020


Hey, it's me again

I say I'd post more often here and here I am, I wanted to write a devlog, so let's do one

However I don't want to write devlogs like I did before, having the exact same devlog in both Patreon and here, this one's different.

I'm going to approach this devlog very personally and I'm going to be clear on how I feel, if you're looking for a more "This is new to the game" devlog, I have to redirect you to my patreon, the devlog there is public as well so you should be able to read it no problem

Lets get to it


When I started this project over a year ago I seriously did not know it would come this far, I didn't really trust myself to actually be able to pull off this project, but here I am giving it my all, and that I will continue to do, I feel like I owe so much to this project, I need to finish it and I need to make it a good game. And that I will do.

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One thing I can say though, no matter how big and hard it seems to tackle this whole project, I'm glad I visually found a style that works and looks good, I have nothing to worry about visually, I know I can do it


I've spent the entirety of summer working as hard as I could expanding the playable part of the game, added new areas, new enemies, fixed tons of bugs and polished areas that are already in the game, I've made a lot of progress but no matter how much I do I end up feeling like it's not enough

I know very clearly at what point the current build of the game goes from "just the current alpha" to "the public demo" and I have so much stuff left to do to get it to the stage I want so I can send it to people and publishers to play

I work full time almost everyday on the game, all my friends tell me to not rush it, and I honestly could not rush it less, I spend my time slowly progressing making sure it's all polished and good, that's why it takes me so much time to progress, but I won't have it any other way


I am almost certain I will not have the demo I want for the end of september as I wanted, but that's okay, I just hope I can finish this game before I start studying 3D games officially in class.

I'm not really stressed about time, I'm just slightly bummed out, I'm actually happy to be able to work on my game so much and feel so good about it expanding, I just hope people will enjoy it and like the game itself.


if you wanna see what's new in the game, read this, it's public dw


Also if you have the chance, I'd really appreciate support on Patreon for the game, all the funds on there I spend on commissioning very talented people for helping me out, patreons get access to private devlogs and alpha and beta access to the game, if you are interested and can afford to help out, I'd really appreciate it,

either way, I appreciate you spent your time reading this, means a lot to me, thank you.


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